1.3k. I went full health sets, with health primary on the cross and circle, and crit damage primary on the triangle. He's the only character I'm looking forward to taking to G13. Deal Physical damage to all enemies (based on Grievous' Max Health) and inflict Target Lock on them for 2 turns. Light Side - Low Synergy

The only real debate is whether triangle should be CD or health.

Only speed secondary on an arrow I have that's faster is a +19 crit avoidance that's on Traya. Details of how to use and mod General Grievous within specific teams can be found on the following pages: <<>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit. Details of how to use and mod General Grievous within specific teams can be found on the following pages: <<>> Add links to internal or external guides in list format here. Admittedly, my mods are not god tier but they are definitely good mods. His lead applies -40% crit avoidance to the opponent and GG has a base 40% CC so he's going to crit often. Paragraph Grievous Nuke. ... G13 BSF, G12+5 zHK, G13 Sith Marauder (relic tier 5), and G12 L3-37 as my Arena team. Grievous' attacks deal damage based on his Max Health instead of his Physical damage. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. var i Looks like you're using new Reddit on an old browser. As health will add to his damage. Although he hates being called a droid, he counts as one in combat. This attack can't be evaded or countered. At g13 you want to aim for at least 100k health (very easy to achieve) with 200% crit dmg and 60% plus crit chance with over 200 speed. Truth. Mk 2 Neuro-Saav Electrobinoculars Prototype, Mk 2 Sienar Holo Projector Prototype Salvage, Mk 6 Neuro-Saav Electrobinoculars Prototype, Mk 6 Neuro-Saav Electrobinoculars Prototype Salvage, Mk 5 Neuro-Saav Electrobinoculars Salvage, Mk 4 Chiewab Hypo Syringe Prototype Salvage, Mk 4 Merr-Sonn Thermal Detonator Prototype, Mk 4 Merr-Sonn Thermal Detonator Prototype Salvage, Mk 5 Chiewab Hypo Syringe Prototype Salvage, Mk 8 BlasTech Weapon Mod Prototype Salvage, Mk 4 Carbanti Sensor Array Prototype Salvage, Mk 4 Nubian Security Scanner Prototype Salvage, Mk 5 Merr-Sonn Thermal Detonator Prototype, Mk 5 Merr-Sonn Thermal Detonator Prototype Salvage, Mk 9 Neuro-Saav Electrobinoculars Salvage, Mk 12 ArmaTek Multi-tool Prototype Salvage, Mk 12 ArmaTek Fusion Furnace Prototype Salvage, Mk 12 Czerka Stun Cuffs Prototype Salvage, Mk 8 Neuro-Saav Electrobinoculars Prototype, Mk 8 Neuro-Saav Electrobinoculars Component, Mk 7 Kyrotech Shock Prod Prototype Salvage, Mk 12 ArmaTek Holo Lens Prototype Salvage, https://wiki.swgoh.help/index.php?title=General_Grievous&oldid=18673, If the target was already debuffed deal 30% more damage, Grievous gains 10% Max Health for the rest of the encounter, When a Target Locked enemy is damaged, each Droid and each Separatist ally gains 2% Turn Meter, doubled for Grievous, and Target Locked enemies can't counter attack, Whenever a Droid or Separatist ally is defeated, Grievous dispels all debuffs on himself, resets all ability cooldowns and gains 1 bonus turn. I wouldn't worry about getting health secondaries on your circle, cross or arrow. Thanks! If the target was already debuffed they lose 10% of their Max Health (excludes Raid Bosses), which can't be resisted, and Grievous gains 10% Max Health for the rest of the encounter. If the target was already debuffed deal 30% more damage. document.getElementById(i).style.display = 'none'; Press question mark to learn the rest of the keyboard shortcuts. Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns. Stats displayed are for unit at max level with max stars.

Press J to jump to the feed. <<>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.

Mods are not included in calculations. } <<<>> Information on any specifics that may be important to know such as ability order or when not to do an ability. Cookies help us deliver our Services. With them they suck him :-), New comments cannot be posted and votes cannot be cast, More posts from the SWGalaxyOfHeroes community. U need him g12 plus 5 for any real damage as all the g12 gear will add about 25k health but mods wise health sets and speed. Those will be health primaries and flat health secondaries aren't as good as speed or crit chance once upgraded to 6e. function changeStats(val){ 1.5k. Unfortunately my gg and separatist droids are quite ready and I’m missing the mega health g12 pieces for gg otherwise I’d test it. 183 comments. Agree, full health sets 6-dot. And I can’t beat a G11 IG-88 lead, G13 GG (relic tier 4), G12 zzBB8, G12 zT3-M4, G8 zIPD in arena with slow mods.
Without all g12 items unfortunately GG sucks balls. Gain Health Steal Up for 2 turns, then deal Physical damage (based on Grievous' Max Health) to target enemy and Stun them for 1 turn. #unit-stat-select{ padding:5px 10px; border:1px solid #000; box-shadow: 0 1px 3px #000; border-radius: 5px;}, Grievous Wounds Special Level 8 Then for his cross and triangle either health or cc/cd. This thread is archived. } Aggressive Attacker that grows increasingly stronger as the Droids around him fall. Health sets all around. By using our Services or clicking I agree, you agree to our use of cookies. Paragraph GG is slow so don’t focus on speed his turns come primarily through his teams deaths. Is there a consensus on the most optimal mods for gg? This damage cannot defeat characters. This attack can't be evaded. A couple accidental CC secondaries and he's set for a Nuke team.
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1.3k. I went full health sets, with health primary on the cross and circle, and crit damage primary on the triangle. He's the only character I'm looking forward to taking to G13. Deal Physical damage to all enemies (based on Grievous' Max Health) and inflict Target Lock on them for 2 turns. Light Side - Low Synergy

The only real debate is whether triangle should be CD or health.

Only speed secondary on an arrow I have that's faster is a +19 crit avoidance that's on Traya. Details of how to use and mod General Grievous within specific teams can be found on the following pages: <<>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit. Details of how to use and mod General Grievous within specific teams can be found on the following pages: <<>> Add links to internal or external guides in list format here. Admittedly, my mods are not god tier but they are definitely good mods. His lead applies -40% crit avoidance to the opponent and GG has a base 40% CC so he's going to crit often. Paragraph Grievous Nuke. ... G13 BSF, G12+5 zHK, G13 Sith Marauder (relic tier 5), and G12 L3-37 as my Arena team. Grievous' attacks deal damage based on his Max Health instead of his Physical damage. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. var i Looks like you're using new Reddit on an old browser. As health will add to his damage. Although he hates being called a droid, he counts as one in combat. This attack can't be evaded or countered. At g13 you want to aim for at least 100k health (very easy to achieve) with 200% crit dmg and 60% plus crit chance with over 200 speed. Truth. Mk 2 Neuro-Saav Electrobinoculars Prototype, Mk 2 Sienar Holo Projector Prototype Salvage, Mk 6 Neuro-Saav Electrobinoculars Prototype, Mk 6 Neuro-Saav Electrobinoculars Prototype Salvage, Mk 5 Neuro-Saav Electrobinoculars Salvage, Mk 4 Chiewab Hypo Syringe Prototype Salvage, Mk 4 Merr-Sonn Thermal Detonator Prototype, Mk 4 Merr-Sonn Thermal Detonator Prototype Salvage, Mk 5 Chiewab Hypo Syringe Prototype Salvage, Mk 8 BlasTech Weapon Mod Prototype Salvage, Mk 4 Carbanti Sensor Array Prototype Salvage, Mk 4 Nubian Security Scanner Prototype Salvage, Mk 5 Merr-Sonn Thermal Detonator Prototype, Mk 5 Merr-Sonn Thermal Detonator Prototype Salvage, Mk 9 Neuro-Saav Electrobinoculars Salvage, Mk 12 ArmaTek Multi-tool Prototype Salvage, Mk 12 ArmaTek Fusion Furnace Prototype Salvage, Mk 12 Czerka Stun Cuffs Prototype Salvage, Mk 8 Neuro-Saav Electrobinoculars Prototype, Mk 8 Neuro-Saav Electrobinoculars Component, Mk 7 Kyrotech Shock Prod Prototype Salvage, Mk 12 ArmaTek Holo Lens Prototype Salvage, https://wiki.swgoh.help/index.php?title=General_Grievous&oldid=18673, If the target was already debuffed deal 30% more damage, Grievous gains 10% Max Health for the rest of the encounter, When a Target Locked enemy is damaged, each Droid and each Separatist ally gains 2% Turn Meter, doubled for Grievous, and Target Locked enemies can't counter attack, Whenever a Droid or Separatist ally is defeated, Grievous dispels all debuffs on himself, resets all ability cooldowns and gains 1 bonus turn. I wouldn't worry about getting health secondaries on your circle, cross or arrow. Thanks! If the target was already debuffed they lose 10% of their Max Health (excludes Raid Bosses), which can't be resisted, and Grievous gains 10% Max Health for the rest of the encounter. If the target was already debuffed deal 30% more damage. document.getElementById(i).style.display = 'none'; Press question mark to learn the rest of the keyboard shortcuts. Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns. Stats displayed are for unit at max level with max stars.

Press J to jump to the feed. <<>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.

Mods are not included in calculations. } <<<>> Information on any specifics that may be important to know such as ability order or when not to do an ability. Cookies help us deliver our Services. With them they suck him :-), New comments cannot be posted and votes cannot be cast, More posts from the SWGalaxyOfHeroes community. U need him g12 plus 5 for any real damage as all the g12 gear will add about 25k health but mods wise health sets and speed. Those will be health primaries and flat health secondaries aren't as good as speed or crit chance once upgraded to 6e. function changeStats(val){ 1.5k. Unfortunately my gg and separatist droids are quite ready and I’m missing the mega health g12 pieces for gg otherwise I’d test it. 183 comments. Agree, full health sets 6-dot. And I can’t beat a G11 IG-88 lead, G13 GG (relic tier 4), G12 zzBB8, G12 zT3-M4, G8 zIPD in arena with slow mods.
Without all g12 items unfortunately GG sucks balls. Gain Health Steal Up for 2 turns, then deal Physical damage (based on Grievous' Max Health) to target enemy and Stun them for 1 turn. #unit-stat-select{ padding:5px 10px; border:1px solid #000; box-shadow: 0 1px 3px #000; border-radius: 5px;}, Grievous Wounds Special Level 8 Then for his cross and triangle either health or cc/cd. This thread is archived. } Aggressive Attacker that grows increasingly stronger as the Droids around him fall. Health sets all around. By using our Services or clicking I agree, you agree to our use of cookies. Paragraph GG is slow so don’t focus on speed his turns come primarily through his teams deaths. Is there a consensus on the most optimal mods for gg? This damage cannot defeat characters. This attack can't be evaded. A couple accidental CC secondaries and he's set for a Nuke team.
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1.3k. I went full health sets, with health primary on the cross and circle, and crit damage primary on the triangle. He's the only character I'm looking forward to taking to G13. Deal Physical damage to all enemies (based on Grievous' Max Health) and inflict Target Lock on them for 2 turns. Light Side - Low Synergy

The only real debate is whether triangle should be CD or health.

Only speed secondary on an arrow I have that's faster is a +19 crit avoidance that's on Traya. Details of how to use and mod General Grievous within specific teams can be found on the following pages: <<>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit. Details of how to use and mod General Grievous within specific teams can be found on the following pages: <<>> Add links to internal or external guides in list format here. Admittedly, my mods are not god tier but they are definitely good mods. His lead applies -40% crit avoidance to the opponent and GG has a base 40% CC so he's going to crit often. Paragraph Grievous Nuke. ... G13 BSF, G12+5 zHK, G13 Sith Marauder (relic tier 5), and G12 L3-37 as my Arena team. Grievous' attacks deal damage based on his Max Health instead of his Physical damage. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. var i Looks like you're using new Reddit on an old browser. As health will add to his damage. Although he hates being called a droid, he counts as one in combat. This attack can't be evaded or countered. At g13 you want to aim for at least 100k health (very easy to achieve) with 200% crit dmg and 60% plus crit chance with over 200 speed. Truth. Mk 2 Neuro-Saav Electrobinoculars Prototype, Mk 2 Sienar Holo Projector Prototype Salvage, Mk 6 Neuro-Saav Electrobinoculars Prototype, Mk 6 Neuro-Saav Electrobinoculars Prototype Salvage, Mk 5 Neuro-Saav Electrobinoculars Salvage, Mk 4 Chiewab Hypo Syringe Prototype Salvage, Mk 4 Merr-Sonn Thermal Detonator Prototype, Mk 4 Merr-Sonn Thermal Detonator Prototype Salvage, Mk 5 Chiewab Hypo Syringe Prototype Salvage, Mk 8 BlasTech Weapon Mod Prototype Salvage, Mk 4 Carbanti Sensor Array Prototype Salvage, Mk 4 Nubian Security Scanner Prototype Salvage, Mk 5 Merr-Sonn Thermal Detonator Prototype, Mk 5 Merr-Sonn Thermal Detonator Prototype Salvage, Mk 9 Neuro-Saav Electrobinoculars Salvage, Mk 12 ArmaTek Multi-tool Prototype Salvage, Mk 12 ArmaTek Fusion Furnace Prototype Salvage, Mk 12 Czerka Stun Cuffs Prototype Salvage, Mk 8 Neuro-Saav Electrobinoculars Prototype, Mk 8 Neuro-Saav Electrobinoculars Component, Mk 7 Kyrotech Shock Prod Prototype Salvage, Mk 12 ArmaTek Holo Lens Prototype Salvage, https://wiki.swgoh.help/index.php?title=General_Grievous&oldid=18673, If the target was already debuffed deal 30% more damage, Grievous gains 10% Max Health for the rest of the encounter, When a Target Locked enemy is damaged, each Droid and each Separatist ally gains 2% Turn Meter, doubled for Grievous, and Target Locked enemies can't counter attack, Whenever a Droid or Separatist ally is defeated, Grievous dispels all debuffs on himself, resets all ability cooldowns and gains 1 bonus turn. I wouldn't worry about getting health secondaries on your circle, cross or arrow. Thanks! If the target was already debuffed they lose 10% of their Max Health (excludes Raid Bosses), which can't be resisted, and Grievous gains 10% Max Health for the rest of the encounter. If the target was already debuffed deal 30% more damage. document.getElementById(i).style.display = 'none'; Press question mark to learn the rest of the keyboard shortcuts. Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns. Stats displayed are for unit at max level with max stars.

Press J to jump to the feed. <<>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.

Mods are not included in calculations. } <<<>> Information on any specifics that may be important to know such as ability order or when not to do an ability. Cookies help us deliver our Services. With them they suck him :-), New comments cannot be posted and votes cannot be cast, More posts from the SWGalaxyOfHeroes community. U need him g12 plus 5 for any real damage as all the g12 gear will add about 25k health but mods wise health sets and speed. Those will be health primaries and flat health secondaries aren't as good as speed or crit chance once upgraded to 6e. function changeStats(val){ 1.5k. Unfortunately my gg and separatist droids are quite ready and I’m missing the mega health g12 pieces for gg otherwise I’d test it. 183 comments. Agree, full health sets 6-dot. And I can’t beat a G11 IG-88 lead, G13 GG (relic tier 4), G12 zzBB8, G12 zT3-M4, G8 zIPD in arena with slow mods.
Without all g12 items unfortunately GG sucks balls. Gain Health Steal Up for 2 turns, then deal Physical damage (based on Grievous' Max Health) to target enemy and Stun them for 1 turn. #unit-stat-select{ padding:5px 10px; border:1px solid #000; box-shadow: 0 1px 3px #000; border-radius: 5px;}, Grievous Wounds Special Level 8 Then for his cross and triangle either health or cc/cd. This thread is archived. } Aggressive Attacker that grows increasingly stronger as the Droids around him fall. Health sets all around. By using our Services or clicking I agree, you agree to our use of cookies. Paragraph GG is slow so don’t focus on speed his turns come primarily through his teams deaths. Is there a consensus on the most optimal mods for gg? This damage cannot defeat characters. This attack can't be evaded. A couple accidental CC secondaries and he's set for a Nuke team.
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خانه / شیشه ساختمان / swgoh grievous mods

swgoh grievous mods


//Set selected gear level This attack can't be evaded. This attack can't be evaded. Paragraph for each faction this unit has synergy with. Learn more about Revan at https://starwars.fandom.com/wiki/Revan. This page was last edited on 4 March 2020, at 03:47.
For fans of the part human, part droid you can rejoice as that day has come. Press question mark to learn the rest of the keyboard shortcuts. For over a year, EA SWGoH GameChanger AhnaldT101 has been calling for General Grievous to get a rework to make him viable in Galaxy of Heroes. But I haven’t found one of those yet, so I’m have a speed primary on the arrow. E.G. Jedi - High Synergy Gain Health Steal Up for 2 turns, then deal Physical damage (based on Grievous' Max Health) to target enemy and Stun them for 1 turn. Seems CD is the favored primary. Mods Master List Helper - Find the best mods for each character Which mod for every character in SW:GoH Based on the work from redditor Skelturix ( Click here for original content ), I did a little upgrade to his spreadsheet, transforming it in a searchable and filterable list … My question was more, will CD set with health primary’s be a good substitute for the health sets with CD. <<>>Image or list of specific character synergy. At the start of Grievous' turn, all other Droid allies take damage equal to 8% of his Max Health, doubled for Light Side Droids and he gains 5% Max Health and Potency for each other Droid ally for the rest of the encounter. Any Faction - Very Low Synergy document.getElementById(val).style.display = 'block'; This damage cannot defeat characters. Health primaries everywhere except CD on the triangle. Deal Physical damage to all enemies (based on Grievous' Max Health), inflict Target Lock for 2 turns, and remove 30% Turn Meter from them. No more arguing CC v CD triangle. Whenever a Dark Side Droid ally is resisted, that Droid gains 10% Potency (stacking) for the rest of the encounter. for(i of gearLvs){ All enemies have -40% Critical Avoidance and -50% Defense. share.

(4 Turn Cooldown). All enemies have -40% Critical Avoidance and -50% Defense. New comments cannot be posted and votes cannot be cast. If the target was already debuffed they lose 10% of their Max Health (excludes Raid Bosses), which can't be resisted. Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns. So i was just wondering what the best mods are for Grievous, iv'e been told All health mods with health secondary because of his kit but not sure on the specifics or if this is even the best mod set-up, Any help? Got a beauty of a health arrow for him from Smugglers Run yesterday. save hide report. 6 comments. To maximize his abilities and use him effectively and efficiently, I recommend the use of a set of four Speed mods and a set of two Potency mods with as much Speed, Potency and Offense as possible from the secondary stats. save hide report. Whenever a Dark Side Droid ally is resisted, that Droid gains 10% Potency (stacking) for the rest of the encounter. Kit Counters <<>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit. At the start of Grievous' turn, all other Droid allies take damage equal to 8% of his Max Health, doubled for Light Side Droids, and he gains 5% Max Health and Potency for each other Droid ally for the rest of the encounter. Ahnald got the exclusive reveal of Grievous’ kit yesterday and the video is linked to the image below for reference. ... swgoh.gg. Grievous' attacks deal damage based on his Max Health instead of his Physical damage. Slaveen. Ideal Mod Setup for SWGoH Droideka: The Droideka has a unique kit that is fun to use in-game. I’ve got a few good crit damage set health primaries with good speed and wondered if this would work well? share. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. 3 Turn Cooldown. 1 year ago.

Ideally you would have a health primary on the arrow with high speed secondary. You just want him to be as beefy as possible because of his health being turned into damage. Thus, here is my preferred mod … Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. 0. //Hide all gear levels

Yeah that g12 pieces were never in doubt. Ideal Mod Setup for SWGoH Chopper: Because they are a great fit for Chopper and more readily available in SWGoH, I am choosing to go with 2 sets of 2 Health mods and a set of 2 Defense mods to gain as much survivability as possible for C1-10P. However any percent health secondaries for the triangle, diamond and square are a plus. Special Level 8 Paragraph. All health sets with a health primary arrow, circle and cross, crit dmg triangle, some speed secondaries are needed too really. To maximize his abilities and use him effectively and efficiently, I recommend the use of a set of four Offense mods and a set of two Tenacity or Health mods with as … Target Locked enemies can't counter attack. (3 Turn Cooldown). Ideal Mod Setup for SWGoH B1 Battle Droid: The B1 Battle Droid has a highly interesting and unique kit that is a fun one to use in-game. New comments cannot be posted and votes cannot be cast, More posts from the SWGalaxyOfHeroes community. 474 posts Member. Mine is at R6 and 69% base CC. 4 Turn Cooldown, Skittering Horror 80% Upvoted. So i was just wondering what the best mods are for Grievous, iv'e been told All health mods with health secondary because of his kit but not sure on the specifics or if this is even the best mod set-up, Any help? This attack can't be evaded. Example var gearLvs = ["Gear_1", "Gear_2", "Gear_3", "Gear_4", "Gear_5", "Gear_6", "Gear_7", "Gear_8", "Gear_9", "Gear_10", "Gear_11","Gear_12","Gear_13", "Relic_1", "Relic_2", "Relic_3", "Relic_4", "Relic_5", "Relic_6", "Relic_7"]; Attack - Can't EvadeAttack - Can't CounterTurn Meter Reduction - All Enemies (30%)Stacking Increase - Max HealthBonus TurnCooldown Reset - SelfDispel Debuffs - Self. This attack can't be evaded or countered. ... All SWGoH Characters Ranked from Best to Worst for May 2020. Get him to G12 and all of his bonus pieces and he will become a beast. Full HP sets with as many HP primaries as possible. +16 speed secondary. The 27,250 health from G12.5 isn't included in the 48% health from his 6 dot mods until the next full gear level.

1.3k. I went full health sets, with health primary on the cross and circle, and crit damage primary on the triangle. He's the only character I'm looking forward to taking to G13. Deal Physical damage to all enemies (based on Grievous' Max Health) and inflict Target Lock on them for 2 turns. Light Side - Low Synergy

The only real debate is whether triangle should be CD or health.

Only speed secondary on an arrow I have that's faster is a +19 crit avoidance that's on Traya. Details of how to use and mod General Grievous within specific teams can be found on the following pages: <<>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit. Details of how to use and mod General Grievous within specific teams can be found on the following pages: <<>> Add links to internal or external guides in list format here. Admittedly, my mods are not god tier but they are definitely good mods. His lead applies -40% crit avoidance to the opponent and GG has a base 40% CC so he's going to crit often. Paragraph Grievous Nuke. ... G13 BSF, G12+5 zHK, G13 Sith Marauder (relic tier 5), and G12 L3-37 as my Arena team. Grievous' attacks deal damage based on his Max Health instead of his Physical damage. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. var i Looks like you're using new Reddit on an old browser. As health will add to his damage. Although he hates being called a droid, he counts as one in combat. This attack can't be evaded or countered. At g13 you want to aim for at least 100k health (very easy to achieve) with 200% crit dmg and 60% plus crit chance with over 200 speed. Truth. Mk 2 Neuro-Saav Electrobinoculars Prototype, Mk 2 Sienar Holo Projector Prototype Salvage, Mk 6 Neuro-Saav Electrobinoculars Prototype, Mk 6 Neuro-Saav Electrobinoculars Prototype Salvage, Mk 5 Neuro-Saav Electrobinoculars Salvage, Mk 4 Chiewab Hypo Syringe Prototype Salvage, Mk 4 Merr-Sonn Thermal Detonator Prototype, Mk 4 Merr-Sonn Thermal Detonator Prototype Salvage, Mk 5 Chiewab Hypo Syringe Prototype Salvage, Mk 8 BlasTech Weapon Mod Prototype Salvage, Mk 4 Carbanti Sensor Array Prototype Salvage, Mk 4 Nubian Security Scanner Prototype Salvage, Mk 5 Merr-Sonn Thermal Detonator Prototype, Mk 5 Merr-Sonn Thermal Detonator Prototype Salvage, Mk 9 Neuro-Saav Electrobinoculars Salvage, Mk 12 ArmaTek Multi-tool Prototype Salvage, Mk 12 ArmaTek Fusion Furnace Prototype Salvage, Mk 12 Czerka Stun Cuffs Prototype Salvage, Mk 8 Neuro-Saav Electrobinoculars Prototype, Mk 8 Neuro-Saav Electrobinoculars Component, Mk 7 Kyrotech Shock Prod Prototype Salvage, Mk 12 ArmaTek Holo Lens Prototype Salvage, https://wiki.swgoh.help/index.php?title=General_Grievous&oldid=18673, If the target was already debuffed deal 30% more damage, Grievous gains 10% Max Health for the rest of the encounter, When a Target Locked enemy is damaged, each Droid and each Separatist ally gains 2% Turn Meter, doubled for Grievous, and Target Locked enemies can't counter attack, Whenever a Droid or Separatist ally is defeated, Grievous dispels all debuffs on himself, resets all ability cooldowns and gains 1 bonus turn. I wouldn't worry about getting health secondaries on your circle, cross or arrow. Thanks! If the target was already debuffed they lose 10% of their Max Health (excludes Raid Bosses), which can't be resisted, and Grievous gains 10% Max Health for the rest of the encounter. If the target was already debuffed deal 30% more damage. document.getElementById(i).style.display = 'none'; Press question mark to learn the rest of the keyboard shortcuts. Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns. Stats displayed are for unit at max level with max stars.

Press J to jump to the feed. <<>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.

Mods are not included in calculations. } <<<>> Information on any specifics that may be important to know such as ability order or when not to do an ability. Cookies help us deliver our Services. With them they suck him :-), New comments cannot be posted and votes cannot be cast, More posts from the SWGalaxyOfHeroes community. U need him g12 plus 5 for any real damage as all the g12 gear will add about 25k health but mods wise health sets and speed. Those will be health primaries and flat health secondaries aren't as good as speed or crit chance once upgraded to 6e. function changeStats(val){ 1.5k. Unfortunately my gg and separatist droids are quite ready and I’m missing the mega health g12 pieces for gg otherwise I’d test it. 183 comments. Agree, full health sets 6-dot. And I can’t beat a G11 IG-88 lead, G13 GG (relic tier 4), G12 zzBB8, G12 zT3-M4, G8 zIPD in arena with slow mods.
Without all g12 items unfortunately GG sucks balls. Gain Health Steal Up for 2 turns, then deal Physical damage (based on Grievous' Max Health) to target enemy and Stun them for 1 turn. #unit-stat-select{ padding:5px 10px; border:1px solid #000; box-shadow: 0 1px 3px #000; border-radius: 5px;}, Grievous Wounds Special Level 8 Then for his cross and triangle either health or cc/cd. This thread is archived. } Aggressive Attacker that grows increasingly stronger as the Droids around him fall. Health sets all around. By using our Services or clicking I agree, you agree to our use of cookies. Paragraph GG is slow so don’t focus on speed his turns come primarily through his teams deaths. Is there a consensus on the most optimal mods for gg? This damage cannot defeat characters. This attack can't be evaded. A couple accidental CC secondaries and he's set for a Nuke team.

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